AoeStats
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Arena

504366999Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 39m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1087
+13
🇨🇦 Saracens · Canada
1015
+16
🇨🇦 Franks · Canada
972
+18
🇨🇱 Mongols · Chile
1069
-17
🇨🇱 Franks · Chile
1000
-15
🇨🇱 Celts · Chile
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,552 9:56 16:33 32:23 ⛏ Fast Castle
36 1,446 9:23 15:04 32:26 ⛏ Fast Castle
28 1,095 9:25 15:18 28:23 ⛏ Fast Castle
27 1,073 10:43 15:15 33:04 ⛏ Fast Castle
22 853 9:36 14:05 30:16 ⛏ Fast Castle
16 631 11:44 16:58 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 12,325 14,305 1,600 58,975 65,574
15,715 9,060 7,800 1,625 34,200 40,512
13,785 11,795 5,960 955 32,495 38,060
12,390 7,578 6,300 1,700 27,968 28,866
12,135 8,650 4,135 850 25,770 29,499
10,855 6,028 5,285 2,050 24,218 25,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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