AoeStats
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Highland

504365596Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 2m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1003
+12
🇨🇱 Japanese · Chile
968
+13
🇨🇳 Poles · China
867
+18
🇿🇦 Persians · South Africa
838
+19
🇨🇴 Gurjaras · Colombia
980
-18
🇩🇪 Britons · Germany
921
-16
🇨🇴 Burgundians · Colombia
892
-15
🇫🇷 Vikings · France
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 160 — — —
51 144 — — —
44 123 — — —
44 124 — — —
40 112 — — —
38 108 — — —
15 43 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 150 50 0 600 474
350 100 0 0 450 326
300 100 0 0 400 339
250 125 0 0 375 335
350 0 0 0 350 284
200 100 0 0 300 225
250 50 0 0 300 173
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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