Four Lakes
509921153Analyzed1v1 RM
·
4d ago on Sep 28, 2026·
33m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Michi3052's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Michi3052
A
Feudal Age
11:04
vs 10:51
btm 43%
Castle Age
18:50
vs 20:09
top 35%
Imperial Age
24:48
vs 36:23
top 0%
eAPM
31
vs 32
btm 48%
First military
14:41
vs 12:45
btm 33%
▲
Fast Imperial Age at 24:48 — faster than 100% of analysed players on Four Lakes
▲
Town centers almost never idle — 12s across the first 18:50
çiçero
D
Feudal Age
11:06
vs 10:51
btm 42%
Castle Age
22:02
vs 20:09
btm 29%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
20:05
vs 12:45
btm 9%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:05 (Spearman) — later than 91% of analysed players on Four Lakes
▼
Town centers idle 4:42 of the first 22:02 — keep villagers queued