AoeStats
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Arena

509734844Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 51m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Romans · Costa Rica
729
+16
🇪🇸 Turks · Spain
738
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,159 13:39 19:55 25:58 ◆ FC into Fast Imp
20 1,039 10:45 15:28 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,845 22,820 18,210 2,825 69,700 73,549
15,140 9,611 11,550 365 36,666 39,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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