AoeStats
← Michi3052

Arabia

509426467Analyzed
1v1 RM · 6d ago on Sep 26, 2026· 67m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
734
+18
🇪🇸 Turks · Spain
772
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,092 11:25 22:12 31:28 ⛏ Fast Castle
25 1,704 11:21 23:18 46:28 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,950 16,766 19,155 3,260 69,131 71,911
22,805 13,975 22,635 1,400 60,815 70,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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