Four Lakes
509179205Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
39m 47s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Michi3052's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
GPRK | LORD JOHFRE
D
Feudal Age
12:55
vs 10:51
btm 9%
Castle Age
25:00
vs 20:09
btm 10%
Imperial Age
—
vs 36:23
btm 0%
eAPM
17
vs 32
btm 14%
First military
8:19
vs 12:45
top 4%
▼
Slow Feudal Age at 12:55 — slower than 91% of analysed players on Four Lakes
▼
Slow Castle Age at 25:00 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▲
Early military at 8:19 (Militia) — earlier than 96% of analysed players on Four Lakes
▼
Town centers idle 8:52 of the first 25:00 — keep villagers queued
Michi3052
D
Feudal Age
12:36
vs 10:51
btm 12%
Castle Age
27:46
vs 20:09
btm 4%
Imperial Age
37:40
vs 36:23
btm 40%
eAPM
21
vs 32
btm 23%
First military
10:58
vs 12:45
top 26%
▼
Slow Feudal Age at 12:36 — slower than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 27:46 — slower than 96% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (13:08) — usually safest before it
▼
Town centers idle 11:41 of the first 27:46 — keep villagers queued