Four Lakes
508266507Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
29m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Michi3052's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
arturo4410
D
Feudal Age
14:23
vs 10:51
btm 3%
Castle Age
23:18
vs 20:09
btm 19%
Imperial Age
—
vs 36:23
btm 0%
eAPM
34
vs 32
top 44%
First military
27:46
vs 12:45
btm 1%
▼
Slow Feudal Age at 14:23 — slower than 97% of analysed players on Four Lakes
▼
Slow Castle Age at 23:18 — slower than 81% of analysed players on Four Lakes
▼
Loom after the Feudal click (16:11) — usually safest before it
▼
First military only at 27:46 (Monk) — later than 99% of analysed players on Four Lakes
Michi3052
B
Feudal Age
11:46
vs 10:51
btm 25%
Castle Age
19:15
vs 20:09
top 39%
Imperial Age
23:55
vs 36:23
top 0%
eAPM
29
vs 32
btm 44%
First military
13:02
vs 12:45
btm 47%
▼
Slow Feudal Age at 11:46 — slower than 75% of analysed players on Four Lakes
▲
Fast Imperial Age at 23:55 — faster than 100% of analysed players on Four Lakes
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 8s across the first 19:15