Runestones
507302997Analyzed1v1 RM
·
16d ago on Sep 17, 2026·
27m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Michi3052's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
OKRU51
C
Feudal Age
9:41
vs 10:15
top 33%
Castle Age
24:00
vs 21:31
btm 22%
Imperial Age
—
vs 38:22
btm 0%
eAPM
25
vs 34
btm 31%
First military
13:33
vs 11:31
btm 33%
▼
Slow Castle Age at 24:00 — slower than 78% of analysed players on Runestones
▲
Town centers almost never idle — 1s across the first 24:00
Michi3052
D
Feudal Age
11:15
vs 10:15
btm 25%
Castle Age
25:35
vs 21:31
btm 12%
Imperial Age
—
vs 38:22
btm 0%
eAPM
24
vs 34
btm 28%
First military
11:21
vs 11:31
top 48%
▼
Slow Feudal Age at 11:15 — slower than 75% of analysed players on Runestones
▼
Slow Castle Age at 25:35 — slower than 88% of analysed players on Runestones
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:45 of the first 25:35 — keep villagers queued