AoeStats
← Michi3052

Migration

506986997Analyzed
1v1 RM · 17d ago on Sep 16, 2026· 31m 17s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
774
+15
🇪🇸 Teutons · Spain
758
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 568 11:17 23:38 — ⛏ Fish Boom
17 540 13:03 23:13 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,570 6,840 1,945 855 16,210 21,684
5,925 5,075 895 325 12,220 14,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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