AoeStats
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Socotra

506210142Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
864
+10
🇺🇸 Spanish · United States
765
+28
🇺🇸 Celts · United States
721
+15
🇵🇱 Mongols · Poland
727
-13
🇺🇸 Franks · United States
725
-13
🇧🇪 Cumans · Belgium
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,273 10:35 14:58 32:34 ⛏ Fast Castle
25 1,253 10:58 30:16 —
20 981 10:35 24:45 40:53 ⚔ Scout Rush
19 968 12:04 19:00 37:49 ⛏ Fast Castle
15 738 18:06 24:43 — ⚔ Drush into Archers into Scouts into Skirms
10 486 11:58 22:25 43:35

Resources

Player Food Wood Gold Stone Spent Collected
20,705 14,286 10,340 1,400 46,731 55,077
11,000 7,531 5,880 2,050 26,461 28,996
7,915 14,719 1,320 1,400 25,354 27,886
11,670 6,235 4,960 1,500 24,365 26,781
7,275 7,577 5,265 1,195 21,312 26,495
9,595 5,954 1,840 1,300 18,689 23,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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