AoeStats
← Sprucoid

Fortress

508633370Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 97m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
698
+18
🇹🇷 Ethiopians · Türkiye
628
+21
🇦🇺 Bulgarians · Australia
770
-20
🇦🇺 Britons · Australia
724
-19
Player eAPM Actions Feudal Castle Imperial Opening
15 1,465 8:14 18:14 41:06 ⛏ Fast Castle
15 1,481 8:21 15:56 25:49 ⛏ Fast Castle
13 1,285 10:03 23:28 26:43 ⛏ Fast Imperial
11 1,102 7:35 21:12 37:03

Resources

Player Food Wood Gold Stone Spent Collected
23,620 54,495 34,605 4,950 117,670 151,326
55,840 13,730 15,250 3,015 87,835 93,004
30,705 29,525 21,965 3,990 86,185 106,354
15,915 22,295 11,110 4,225 53,545 53,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.