AoeStats
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Arena

504468588Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 52m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1093
+14
🇹🇼 Vietnamese · Taiwan
1075
+28
🇹🇼 Persians · Taiwan
922
+63
🇹🇼 Teutons · Taiwan
1043
-17
🇷🇺 Japanese · Russia
1038
-16
🇹🇼 Franks · Taiwan
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,644 9:55 15:02 26:57 ⛏ Fast Castle
29 1,555 12:24 16:18 32:20 ⛏ Fast Castle
27 1,415 12:18 16:38 28:47 ⛏ Fast Castle
25 1,301 10:02 13:50 29:13 ⛏ Fast Castle
25 1,297 10:28 19:57 35:07 ⛏ Fast Castle
21 1,112 10:13 15:23 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 21,405 19,545 4,350 73,745 99,915
28,830 16,775 21,620 2,815 70,040 91,595
24,815 17,810 13,435 5,000 61,060 67,880
20,825 17,085 10,440 3,690 52,040 58,005
16,065 16,790 5,885 2,750 41,490 46,027
16,505 11,455 10,565 880 39,405 43,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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