AoeStats
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Arena

504446150Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 22m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1061
+18
🇦🇺 Japanese · Australia
1003
+20
🇷🇺 Burgundians · Russia
991
+21
🇹🇼 Wei · Taiwan
1160
-53
🇹🇼 Teutons · Taiwan
1129
-21
🇹🇼 Persians · Taiwan
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
36 833 10:12 14:57 — ⛏ Fast Castle
24 559 9:53 16:42 — ⛏ Fast Castle
23 517 9:38 16:25 — ⛏ Fast Castle
17 389 12:01 16:27 — ⛏ Fast Castle
11 252 10:50 17:36 — ⛏ Fast Castle
10 234 10:59 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,375 5,025 890 200 11,490 13,311
4,930 4,370 1,190 750 11,240 11,561
5,670 4,015 850 300 10,835 12,190
5,015 3,865 575 100 9,555 11,020
4,320 3,475 505 200 8,500 9,798
4,330 2,690 850 100 7,970 8,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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