AoeStats
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Socotra

504423977Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 29m 54s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Burgundians · South Korea
1194
+15
🇫🇷 Japanese · France
1184
+15
🇹🇼 Khitans · Taiwan
1197
-37
🇹🇼 Vietnamese · Taiwan
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 1,823 9:48 24:42 — ⚔ M@A into Archers
52 1,566 10:08 22:12 — ⚔ M@A into Scouts
45 1,345 9:56 25:47 — ⚔ Archer Rush
35 1,041 9:06 22:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,100 4,461 3,305 750 16,616 17,112
8,820 4,408 1,720 175 15,123 15,935
6,435 5,736 1,940 130 14,241 15,278
5,130 5,439 2,855 0 13,424 13,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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