AoeStats
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Arena

510028478Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 38m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1012
+16
🇨🇳 Celts · China
991
+17
🇦🇷 Britons · Argentina
986
+17
🇯🇵 Khmer · Japan
982
+17
🇦🇷 Lithuanians · Argentina
1046
-18
🇦🇷 Britons · Argentina
1046
-18
🇦🇷 Persians · Argentina
1021
-17
🇦🇷 Bulgarians · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,187 11:20 15:42 34:10 ⛏ Fast Castle
34 1,316 8:33 13:16 31:34 ⛏ Fast Castle
32 1,251 10:55 18:16 36:53 ⛏ Fast Castle
31 1,182 10:01 13:43 28:50 ⛏ Fast Castle
28 1,068 10:55 15:35 36:11 ⛏ Fast Castle
24 947 12:22 15:04 29:39 ⛏ Fast Castle
24 932 10:43 17:22 31:09 ⛏ Fast Castle
18 683 10:59 16:56 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 18,780 8,510 1,050 51,920 63,190
19,820 9,490 7,220 2,250 38,780 44,068
19,465 11,175 5,515 1,700 37,855 47,981
16,030 12,761 7,075 1,800 37,666 38,960
14,225 12,045 7,010 1,750 35,030 40,307
16,660 8,120 6,625 1,645 33,050 39,273
13,195 9,880 6,395 1,630 31,100 32,581
12,860 8,405 3,275 850 25,390 30,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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