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Arena

510517463Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 130m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
670
+13
🇪🇸 Bohemians · Spain
658
+14
🇨🇳 Italians · China
656
+14
🇦🇷 Muisca · Argentina
637
+14
🇦🇺 Huns · Australia
658
-16
🇦🇺 Gurjaras · Australia
620
-14
🇦🇺 Byzantines · Australia
577
-13
🇦🇺 Persians · Australia
564
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 3,634 11:32 24:38 37:07 ⚔ Skirmisher Rush
24 3,189 13:02 19:02 37:18 ⚔ Drush FC
24 3,111 12:35 22:27 42:59 ⛏ Fast Castle
18 2,297 12:10 18:28 32:22 ⛏ Fast Castle
13 1,715 13:34 25:59 42:30
13 1,753 11:23 23:22 41:34 ⛏ Fast Castle
11 1,414 13:28 26:39 48:32 ⛏ Fast Castle
5 638 13:32 21:17 39:47 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
115,185 64,335 96,640 7,370 283,530 283,299
62,195 114,791 86,535 4,575 268,096 336,277
77,125 58,065 25,295 4,580 165,065 170,644
51,140 18,265 50,285 3,175 122,865 172,774
44,765 29,265 30,465 4,540 109,035 120,930
35,845 29,405 30,135 4,525 99,910 192,651
32,850 22,945 6,460 5,055 67,310 76,181
15,590 13,715 5,320 3,050 37,675 44,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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