AoeStats
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Black Forest

507670185Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 69m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
995
+17
🇵🇪 Persians · Peru
984
+18
🇵🇪 Khmer · Peru
983
+18
🇩🇪 Celts · Germany
1072
-41
🇲🇽 Gurjaras · Mexico
1008
-17
🇨🇴 Italians · Colombia
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,117 10:29 15:03 30:44 ⛏ Fast Castle
29 2,027 10:16 19:20 34:56 ⛏ Fish Boom FC
25 1,722 14:06 23:13 34:08 ⛏ Fast Castle
23 1,611 9:58 18:51 35:09 ⛏ Fast Castle
20 1,386 12:30 21:22 32:21 ⛏ Fast Castle
18 1,278 12:37 17:33 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,735 42,020 26,630 4,170 135,555 151,527
50,995 19,385 33,940 5,170 109,490 143,616
30,965 36,157 21,720 4,330 93,172 100,780
49,320 23,325 15,965 4,020 92,630 107,786
38,205 21,081 28,470 4,395 92,151 97,438
27,985 30,400 18,535 3,290 80,210 88,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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