AoeStats
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Fortress

507662794Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 53m 47s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
981
+14
🇦🇺 Koreans · Australia
961
+15
🇦🇺 Lithuanians · Australia
909
+17
🇨🇴 Slavs · Colombia
1012
-18
🇺🇸 Bulgarians · United States
913
-14
🇷🇺 Burgundians · Russia
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,226 8:52 13:37 28:04 ⛏ Fast Castle
22 1,205 7:18 16:31 35:50
21 1,114 8:11 12:21 35:06 ⛏ Fast Castle
19 1,000 7:47 16:57 27:38 ⛏ Fast Castle
19 1,015 7:13 14:30 27:44 ⛏ Fast Castle
17 901 9:48 18:45 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,780 56,785 27,075 3,150 103,790 113,305
27,940 21,730 16,865 3,080 69,615 77,119
31,875 17,190 8,470 4,210 61,745 68,410
24,950 16,710 14,450 1,740 57,850 60,099
22,875 13,885 18,275 1,550 56,585 67,587
28,645 11,845 13,230 2,475 56,195 62,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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