AoeStats
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African Clearing

510379199Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 41m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Hindustanis · Czechia
1046
+16
🇨🇱 Huns · Chile
1037
+17
🇫🇷 Franks · France
1031
+17
🇫🇷 Japanese · France
1059
-16
🇫🇷 Koreans · France
1057
-17
🇫🇷 Vietnamese · France
1054
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,608 12:35 24:02 — ⚔ M@A into Archers into Skirms
37 1,552 13:58 18:53 — ⛏ Fast Castle
34 1,394 12:32 24:01 41:13 ⚔ Skirmisher Rush
27 1,123 13:41 20:55 — ⛏ Fast Castle
23 975 13:53 24:16 — ⚔ Archer Rush
16 664 16:26 30:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,415 10,820 7,890 2,465 37,590 40,445
12,445 9,685 3,175 950 26,255 32,961
9,050 9,725 5,695 950 25,420 34,306
10,430 7,790 6,030 1,005 25,255 27,717
12,000 8,970 2,705 950 24,625 32,597
7,325 7,111 790 300 15,526 15,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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