AoeStats
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Arena

510406527Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 59m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
883
+15
🇺🇸 Persians · United States
840
+16
🇩🇪 Romans · Germany
868
-16
🇷🇺 Japanese · Russia
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,405 10:19 14:27 37:26 ⛏ Fast Castle
25 1,478 11:40 17:00 30:38 ⛏ Fast Castle
20 1,167 11:29 15:16 32:19 ⛏ Fast Castle
16 930 11:01 19:12 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,000 33,835 13,905 3,650 89,390 94,197
39,795 13,345 30,770 2,160 86,070 95,368
21,445 18,736 13,195 2,800 56,176 60,630
20,260 15,045 9,265 3,805 48,375 49,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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