AoeStats
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Arena

509612527Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
830
+18
🇷🇺 Turks · Russia
824
+18
🇸🇦 Burmese · Saudi Arabia
871
-18
🇸🇦 Slavs · Saudi Arabia
869
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,556 11:22 15:57 32:15 ⛏ Fast Castle
27 1,264 10:13 15:07 28:00 ⛏ Fast Castle
26 1,227 11:45 19:08 31:52 ⛏ Fast Castle
17 799 12:18 18:42 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,605 29,400 20,325 4,100 69,430 82,300
13,625 15,363 7,215 3,050 39,253 57,663
11,305 11,600 11,395 2,700 37,000 40,178
14,575 10,190 9,750 1,890 36,405 50,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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