AoeStats
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Arena

509604950Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 57m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
855
+15
🇨🇳 Spanish · China
855
+15
🇩🇪 Romans · Germany
845
-15
🇷🇺 Japanese · Russia
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,400 11:25 16:11 37:06 ⛏ Fast Castle
26 1,491 11:56 19:01 35:31 ⛏ Fast Castle
25 1,464 10:21 17:34 32:09 ⛏ Fast Castle
18 1,061 9:54 18:03 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,255 31,675 27,260 3,550 93,740 105,444
24,145 17,715 25,265 2,900 70,025 78,260
26,235 24,290 9,165 3,235 62,925 68,601
24,675 14,330 12,015 2,185 53,205 78,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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