AoeStats
← William T. Piker

Lombardia

510232019Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 31m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1339
+13
🇺🇸 Shu · United States
1218
+19
🇺🇸 Lithuanians · United States
1268
-16
🇺🇸 Malians · United States
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,613 10:00 21:21 — ⚔ Scout Rush
49 1,527 8:51 24:36 — ⚔ Archer Rush
40 1,264 11:17 23:49 — ⚔ Scout Rush
29 901 12:29 25:18 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,070 5,665 4,450 200 21,385 22,767
6,700 7,213 3,170 375 17,458 18,138
7,995 3,869 2,120 1,030 15,014 15,907
7,685 4,637 1,410 325 14,057 14,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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