AoeStats
← William T. Piker

Nomad

510225814Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 34m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1238
+15
🇺🇸 Malians · United States
1238
+15
🇲🇽 Bengalis · Mexico
1232
-16
🇲🇽 Italians · Mexico
1189
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,639 14:57 20:23 — ⚔ Archers FC
39 1,350 13:14 18:58 33:42 ⚔ Fish Boom into Archers
35 1,231 14:05 22:39 — ⚔ Fish Boom into M@A
18 644 13:11 21:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,650 9,316 855 2,685 26,506 27,367
7,900 7,780 4,590 1,600 21,870 22,002
6,350 6,413 2,645 950 16,358 17,379
4,240 4,220 1,410 1,000 10,870 11,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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