AoeStats
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Arena

505902937Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 65m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
814
+16
🇧🇷 Spanish · Brazil
794
+16
🇦🇷 Romans · Argentina
720
+19
🇸🇮 Japanese · Slovenia
713
+20
🇺🇸 Spanish · United States
821
-19
🇩🇪 Goths · Germany
806
-18
🇨🇳 Khmer · China
791
-17
🇨🇳 Romans · China
788
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,313 11:34 15:55 30:49 ⛏ Fast Castle
35 2,303 12:46 16:17 34:08 ⛏ Fast Castle
32 2,078 11:18 19:48 31:06 ⛏ Fast Castle
28 1,822 11:52 20:10 33:03 ⛏ Fast Castle
27 1,754 10:21 14:34 35:03 ⛏ Fast Castle
23 1,501 12:38 17:06 34:42 ⛏ Fast Castle
18 1,167 12:02 16:46 33:17 ⛏ Fast Castle
12 768 10:37 16:43 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,570 15,625 42,745 6,700 108,640 120,674
72,615 21,465 3,785 2,250 100,115 116,407
30,680 29,640 20,955 3,850 85,125 95,724
38,175 24,860 19,580 1,600 84,215 106,139
26,320 24,325 22,970 3,000 76,615 79,547
27,650 29,390 12,005 2,905 71,950 74,774
10,550 27,450 20,050 4,850 62,900 90,246
26,380 25,695 5,070 1,710 58,855 72,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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