AoeStats
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Black Forest

505899389Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 24m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
814
+10
🇺🇸 Jurchens · United States
811
+10
🇩🇪 Bohemians · Germany
806
+10
🇩🇪 Spanish · Germany
786
+12
🇪🇸 Mongols · Spain
705
-11
🇭🇰 Hindustanis · Hong Kong SAR China
683
-11
🇺🇸 Huns · United States
680
-10
🇫🇷 Cumans · France
657
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 770 12:55 18:04 — ⛏ Fast Castle
15 355 11:51 18:00 — ⛏ Fast Castle
15 368 12:43 23:13 — ⛏ Fast Castle
14 332 13:05 18:56 — ⛏ Fast Castle
11 266 13:14 — — ⛏ Fast Castle
9 218 13:22 20:48 — ⛏ Fast Castle
9 216 12:45 17:57 — ⛏ Fast Castle
8 198 13:25 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,465 3,907 780 915 11,067 11,607
4,650 4,125 800 225 9,800 11,896
5,350 3,557 500 255 9,662 10,592
4,975 3,631 250 390 9,246 9,939
4,300 2,872 200 870 8,242 10,659
3,650 3,793 450 80 7,973 12,179
4,025 3,318 555 0 7,898 9,115
3,425 2,574 200 325 6,524 7,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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