AoeStats
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Black Forest

506341055Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 68m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
983
+16
🇦🇺 Burmese · Australia
979
+16
🇨🇱 Mongols · Chile
1043
-18
🇺🇸 Magyars · United States
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,433 12:45 21:09 60:34 ⛏ Fast Castle
31 2,116 15:25 26:56 51:27 ⚔ Scout Rush
24 1,629 11:12 21:55 45:22 ⛏ Fast Castle
22 1,475 14:12 22:37 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,685 26,942 15,610 2,600 70,837 106,529
26,915 22,544 14,460 1,930 65,849 74,509
20,105 14,128 12,660 3,840 50,733 58,628
17,285 17,392 12,855 2,110 49,642 50,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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