AoeStats
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Arena

510429729Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1055
+15
🇨🇴 Khmer · Colombia
1004
+17
🇨🇴 Magyars · Colombia
953
+19
🇺🇸 Koreans · United States
1031
-17
🇲🇽 Teutons · Mexico
1023
-17
🇨🇱 Chinese · Chile
1021
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,442 9:53 24:43 39:03 ⚔ Towers FC
38 1,989 12:28 16:40 36:04 ⛏ Fast Castle
24 1,258 11:00 14:20 40:33 ⛏ Fast Castle
22 1,129 12:15 16:51 25:37 ⛏ Fast Castle
22 1,131 11:08 16:00 34:44 ⛏ Fast Castle
21 1,080 11:56 17:05 36:49 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
30,765 27,790 22,235 2,915 83,705 98,184
24,545 13,585 17,890 5,000 61,020 64,018
22,595 19,227 9,270 1,915 53,007 55,775
19,155 12,095 9,970 3,600 44,820 57,608
16,605 14,195 12,340 1,000 44,140 46,971
8,175 12,236 3,930 1,725 26,066 33,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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