AoeStats
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Arabia

510420606Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 38m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1053
+14
🇨🇱 Magyars · Chile
1050
+14
🇨🇳 Franks · China
1026
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🇯🇵 Khmer · Japan
997
+16
🇨🇴 Persians · Colombia
1059
-17
🇨🇴 Khmer · Colombia
1004
-15
🇨🇴 Poles · Colombia
988
-14
🇨🇴 Magyars · Colombia
949
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,199 11:46 21:08 — ⚔ Scout Rush
37 1,424 10:17 25:01 — ⚔ Scout Rush
27 1,034 12:25 15:40 32:41 ⛏ Fast Castle
21 794 — — —
21 811 10:45 15:51 — ⛏ Fast Castle
20 748 18:43 26:44 — ⛏ Fast Castle
20 782 11:15 17:05 — ⛏ Fast Castle
18 693 10:19 16:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,825 8,330 5,050 800 28,005 32,935
12,245 6,963 3,660 1,600 24,468 29,288
9,825 8,040 5,285 300 23,450 25,846
7,870 6,120 2,695 1,050 17,735 18,862
4,995 2,965 1,645 2,120 11,725 12,717
5,460 4,029 745 300 10,534 12,017
4,170 3,014 725 725 8,634 9,328
1,300 668 50 200 2,218 1,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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