AoeStats
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Arena

510203538Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 19m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1079
+12
🇨🇴 Magyars · Colombia
954
+18
🇺🇸 Tatars · United States
991
-15
🇬🇧 Huns · United Kingdom
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 648 10:46 15:35 — ⛏ Fast Castle
19 387 11:51 16:28 — ⛏ Fast Castle
16 313 13:06 16:55 — ⛏ Fast Castle
16 317 11:33 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,135 2,675 790 750 7,350 8,065
3,595 3,145 335 80 7,155 8,167
3,610 1,985 655 650 6,900 7,156
3,260 1,990 430 750 6,430 7,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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