AoeStats
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Arena

506414046Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
905
+16
🇬🇧 Lithuanians · United Kingdom
905
+16
🇪🇸 Vikings · Spain
889
+16
🇵🇪 Koreans · Peru
880
+17
🇰🇿 Bulgarians · Kazakhstan
1000
-21
🇨🇳 Dravidians · China
893
-16
🇺🇸 Japanese · United States
878
-15
🇮🇳 Vietnamese · India
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,884 11:01 17:52 35:10 ⛏ Fast Castle
37 1,767 10:17 29:39 39:02 ⚔ Tower Rush
34 1,631 10:23 14:50 28:15 ⛏ Fast Castle
26 1,243 13:15 17:15 29:26 ⛏ Fast Castle
26 1,227 11:32 22:25 — ⚔ Archer Rush
24 1,131 9:23 19:32 34:14 ⛏ Fast Castle
17 805 10:27 20:13 40:54 ⛏ Fast Castle
10 496 12:54 22:31 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,600 20,515 20,130 1,890 73,135 76,502
24,550 16,370 10,125 3,350 54,395 62,521
23,420 16,190 10,170 1,100 50,880 66,883
17,990 19,465 6,455 4,080 47,990 51,690
16,000 12,260 3,810 1,850 33,920 37,470
13,170 8,950 3,760 4,370 30,250 36,455
9,425 6,780 2,845 1,600 20,650 23,971
5,675 6,270 1,490 225 13,660 14,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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