AoeStats
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Highland

506404458Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Bulgarians · Kazakhstan
987
+13
🇺🇸 Japanese · United States
860
+18
🇨🇭 Spanish · Switzerland
924
-16
🇨🇭 Italians · Switzerland
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,869 9:25 19:32 36:14 ⚔ Drush FC into Archers into Skirms
27 1,633 13:39 21:58 45:19 ◆ Fire Galleys FC
22 1,332 16:05 31:11 37:07 ⛏ Fish Boom into Galleys into Fire Galleys FC
15 879 11:24 22:00 36:14

Resources

Player Food Wood Gold Stone Spent Collected
24,040 19,099 15,055 3,720 61,914 77,203
11,450 27,459 15,635 1,345 55,889 62,152
21,940 19,595 8,670 4,280 54,485 76,422
17,530 13,807 7,685 1,660 40,682 43,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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