AoeStats
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Black Forest

509857001Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
665
+15
🇮🇹 Slavs · Italy
602
+17
🇭🇰 Franks · Hong Kong SAR China
640
-16
🇨🇭 Spanish · Switzerland
631
-16
Player eAPM Actions Feudal Castle Imperial Opening
13 742 14:12 25:47 38:46 ⛏ Fast Castle
12 664 16:11 23:31 35:22 ⛏ Fast Castle
11 604 14:51 20:44 33:51 ⛏ Fast Castle
9 524 12:28 23:19 38:32 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,285 18,845 17,090 4,225 65,445 69,189
26,940 10,993 20,070 2,240 60,243 74,858
23,540 19,319 12,295 4,430 59,584 72,511
19,455 10,410 6,305 2,965 39,135 42,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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