AoeStats
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Arena

509366829Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 22m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1014
+14
🇨🇿 Aztecs · Czechia
1011
+15
🇯🇵 Burgundians · Japan
914
+19
🇯🇵 Ethiopians · Japan
913
+18
🇬🇧 Slavs · United Kingdom
992
-17
🇨🇳 Mongols · China
982
-17
🇪🇸 Khmer · Spain
979
-17
🇺🇸 Spanish · United States
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,361 11:44 15:42 — ⛏ Fast Castle
36 803 10:01 14:33 — ⛏ Fast Castle
23 517 12:45 16:16 — ⛏ Fast Castle
22 488 13:09 — — ⚔ Scout Rush
21 462 10:05 — —
17 371 11:24 15:54 — ⛏ Fast Castle
15 333 12:32 — —
13 292 11:44 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,700 6,130 1,725 100 10,655 11,605
3,910 2,760 640 755 8,065 8,786
4,125 2,745 1,035 75 7,980 9,089
3,575 3,135 1,210 0 7,920 8,825
4,225 2,635 1,035 0 7,895 8,706
3,400 2,020 625 650 6,695 8,965
3,920 2,135 460 0 6,515 8,178
2,995 2,650 150 100 5,895 7,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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