AoeStats
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Black Forest

507998559Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1252
+5
🇯🇵 Burgundians · Japan
880
+18
🇯🇵 Ethiopians · Japan
879
+18
🇦🇺 Slavs · Australia
660
+24
🇰🇿 Celts · Kazakhstan
955
-18
🇹🇷 Khmer · Türkiye
921
-16
🇭🇰 Slavs · Hong Kong SAR China
919
-16
🇩🇪 Magyars · Germany
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,850 12:35 19:32 34:30 ⛏ Fast Castle
30 1,282 12:26 16:19 38:25 ⛏ Fast Castle
26 1,121 11:38 16:48 32:33 ⛏ Fast Castle
15 648 14:24 23:11 40:10 ⚔ M@A into Skirms
13 564 12:27 17:36 34:24 ⛏ Fast Castle
12 506 10:46 18:19 — ⛏ Fast Castle
12 525 11:00 17:49 — ⛏ Fast Castle
9 391 11:20 16:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,050 9,325 13,355 7,125 54,855 60,310
15,695 11,555 5,955 1,110 34,315 39,015
10,225 9,522 7,245 2,050 29,042 32,479
13,365 7,230 3,145 2,900 26,640 32,892
8,520 6,323 2,600 200 17,643 28,044
7,175 6,240 825 920 15,160 15,766
5,645 4,580 1,510 200 11,935 13,951
4,625 4,175 250 465 9,515 13,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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