AoeStats
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Arena

510222928Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 39m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1009
+14
🇨🇱 Ethiopians · Chile
908
+19
🇨🇭 Persians · Switzerland
851
+21
🇨🇱 Khmer · Chile
988
-19
🇨🇱 Franks · Chile
988
-19
🇨🇱 Romans · Chile
926
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,185 9:56 13:44 33:41 ⛏ Fast Castle
27 1,064 9:33 18:16 34:55 ⛏ Fast Castle
25 997 10:21 14:32 28:06 ⛏ Fast Castle
25 995 13:34 16:16 20:40 ◆ FC into Fast Imp
20 788 11:30 20:35 37:22
16 621 8:51 20:55 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,435 14,860 9,110 2,350 47,755 60,180
18,645 16,318 9,845 2,300 47,108 52,371
18,925 15,710 11,080 950 46,665 61,926
17,065 12,435 5,595 850 35,945 45,354
10,070 7,655 3,955 850 22,530 27,087
11,100 6,335 2,725 2,155 22,315 29,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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