AoeStats
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Fortress

509911819Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1006
+17
🇨🇱 Khmer · Chile
1005
+17
🇩🇪 Mongols · Germany
1047
-18
🇬🇧 Khmer · United Kingdom
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,879 7:35 13:04 29:33 ⛏ Fast Castle
33 1,619 7:29 14:07 29:33 ⛏ Fast Castle
27 1,361 7:41 13:21 32:57 ⛏ Fast Castle
26 1,279 7:14 12:02 26:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,700 21,060 17,150 1,230 72,140 79,387
32,240 17,055 10,470 850 60,615 66,660
20,470 25,650 10,215 1,700 58,035 63,353
17,885 14,476 16,460 1,500 50,321 56,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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