AoeStats
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Arena

509906137Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 44m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
988
+18
🇨🇱 Khmer · Chile
987
+18
🇻🇳 Huns · Vietnam
1050
-19
🇨🇦 Malay · Canada
1007
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,795 10:46 16:42 — ⛏ Fast Castle
29 1,282 8:44 17:28 31:42 ⛏ Fast Castle
27 1,201 9:30 16:27 33:18 ⛏ Fast Castle
24 1,059 8:55 15:35 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,780 18,620 15,125 4,300 72,825 76,282
23,000 11,450 16,770 2,395 53,615 59,391
14,815 15,885 8,215 2,150 41,065 44,998
10,320 8,110 4,760 1,540 24,730 27,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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