AoeStats
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Black Forest

510178872Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 63m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1207
+15
🇨🇿 Malians · Czechia
1204
+15
🇨🇿 Bohemians · Czechia
1191
+16
🇩🇪 Persians · Germany
1192
-16
🇷🇺 Huns · Russia
1187
-15
🇨🇦 Hindustanis · Canada
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,165 10:31 14:48 29:03 ⛏ Fast Castle
33 2,104 11:30 15:32 32:05 ⛏ Fast Castle
29 1,834 12:25 16:10 30:48 ⛏ Fast Castle
27 1,750 13:31 18:38 36:15 ⛏ Fast Castle
21 1,341 12:50 18:31 37:58 ⛏ Fast Castle
21 1,346 14:27 18:19 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,760 19,019 30,690 3,750 100,219 105,313
44,690 32,303 18,860 2,325 98,178 112,368
49,175 19,395 23,180 390 92,140 95,286
35,150 31,029 11,405 1,275 78,859 84,119
27,025 15,938 13,745 2,255 58,963 65,362
25,195 15,160 10,835 2,450 53,640 59,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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