AoeStats
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Black Forest

510167877Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 20m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1177
+16
🇨🇿 Malians · Czechia
1174
+16
🇨🇿 Lithuanians · Czechia
1160
+16
🇨🇿 Franks · Czechia
1157
+16
🇩🇰 Dravidians · Denmark
1197
-17
🇨🇳 Mongols · China
1169
-16
🇩🇪 Celts · Germany
1167
-16
🇵🇱 Byzantines · Poland
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 991 9:09 — — ⚔ M@A into Archers
48 978 12:15 — — ⛏ Fast Castle
39 787 12:24 16:32 — ⛏ Fast Castle
34 701 11:41 15:48 — ⛏ Fast Castle
22 443 10:38 16:47 — ⛏ Fast Castle
19 379 10:44 14:54 — ⛏ Fast Castle
15 300 11:25 15:10 — ⛏ Fast Castle
1 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,075 3,080 200 995 9,350 9,682
3,550 2,850 1,295 65 7,760 8,008
4,180 2,610 950 0 7,740 8,004
3,325 3,075 1,190 0 7,590 8,312
3,850 2,988 200 200 7,238 7,624
3,890 2,200 700 100 6,890 6,994
3,175 1,479 250 430 5,334 5,075
0 0 0 0 0 235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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