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Fortress

508796001Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 34m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
724
+17
🇵🇰 Poles · Pakistan
710
+18
🇨🇦 Bohemians · Canada
703
+18
🇨🇳 Mongols · China
673
+19
🇦🇷 Huns · Argentina
786
-19
🇻🇳 Celts · Vietnam
749
-18
🇻🇳 Mongols · Vietnam
741
-18
🇻🇳 Byzantines · Vietnam
723
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,134 7:10 14:24 27:26 ⛏ Fast Castle
21 717 8:05 16:40 — ⛏ Fast Castle
18 641 6:44 14:05 — ⛏ Fast Castle
14 489 12:08 17:59 — ⛏ Fast Castle
12 416 8:04 15:39 — ⛏ Fast Castle
10 332 8:33 14:51 30:46 ⛏ Fast Castle
10 338 7:26 13:47 — ⛏ Fast Castle
9 314 6:59 20:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,335 7,595 7,620 990 32,540 39,596
10,245 14,400 3,595 1,250 29,490 35,587
11,150 9,680 7,845 200 28,875 32,155
7,825 9,040 5,690 1,600 24,155 29,378
7,800 6,907 1,410 1,290 17,407 18,485
8,570 5,115 1,240 100 15,025 21,221
3,925 3,015 450 100 7,490 12,005
3,475 1,790 250 1,290 6,805 10,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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