AoeStats
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Black Forest

510815011Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
819
+15
🇵🇹 Persians · Portugal
778
+16
🇸🇰 Romans · Slovakia
847
-18
🇸🇰 Huns · Slovakia
731
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 904 15:35 24:04 34:25 ⛏ Fast Castle
15 838 15:03 22:02 29:49 ⛏ Fast Castle
12 684 11:38 23:20 35:27
12 668 16:31 24:54 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,910 22,326 17,665 3,170 69,071 78,336
31,445 11,075 18,530 1,715 62,765 70,677
32,655 10,910 13,675 2,940 60,180 68,066
12,790 11,753 10,185 3,555 38,283 47,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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