AoeStats
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MegaRandom

510799511Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burmese · Netherlands
894
+14
🇸🇰 Romans · Slovakia
846
+16
🇪🇸 Vietnamese · Spain
827
+17
🇸🇰 Lithuanians · Slovakia
719
+22
🇧🇴 Khmer · Bolivia
859
-18
🇹🇷 Berbers · Türkiye
855
-18
851
-17
🇧🇷 Spanish · Brazil
823
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,281 11:40 18:44 — ⛏ Fast Castle
25 1,138 12:32 25:33 41:56 ⛏ Fast Castle
22 1,008 13:20 18:54 41:55 ⚔ Fish Boom FC into Scouts
16 710 17:06 26:56 31:16 ⛏ Fish Boom FC into Fast Imp
14 638 13:09 18:51 37:20 ⚔ FC into Scouts
12 532 12:53 23:19 —
12 533 15:39 26:15 38:37
11 502 12:19 20:38 34:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,390 12,335 7,410 2,425 41,560 43,570
17,655 10,495 5,990 1,860 36,000 45,712
18,170 10,255 2,845 2,200 33,470 39,474
9,635 13,088 5,445 2,450 30,618 39,939
12,995 8,520 5,440 3,460 30,415 33,404
15,970 7,289 6,190 965 30,414 33,750
10,860 12,492 3,790 1,725 28,867 34,994
5,100 4,372 1,230 1,765 12,467 13,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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