AoeStats
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MegaRandom

510788860Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 55m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Maya · Slovakia
856
+12
🇸🇰 Lithuanians · Slovakia
718
+17
🇪🇸 Britons · Spain
770
-15
🇪🇸 Teutons · Spain
751
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,216 14:17 24:47 37:55 ⚔ Scout Rush
17 917 12:08 28:56 —
15 837 11:57 19:00 42:48 ⛏ Fast Castle
13 726 12:32 25:27 39:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,860 14,160 9,630 4,145 48,795 51,302
16,120 13,335 14,395 2,900 46,750 55,336
17,125 15,126 5,370 5,630 43,251 47,314
13,050 14,570 2,545 4,400 34,565 36,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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