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Black Forest

507297012Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 60m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,224 13:07 17:29 33:36 ⛏ Fast Castle
52 3,148 11:03 14:52 30:50 ⛏ Fish Boom FC
47 2,882 18:53 22:38 36:02 ⛏ Fish Boom FC
33 1,988 20:24 24:53 43:58 ⛏ Fast Castle
30 1,811 14:40 18:20 33:39 ⛏ Fish Boom FC
28 1,685 10:58 14:39 29:05 ⛏ Fast Castle
25 1,545 11:30 22:49 34:25 ⛏ Fish Boom FC
21 1,299 12:08 15:45 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,515 24,080 47,070 5,815 152,480 172,013
33,740 39,759 39,245 3,025 115,769 127,679
45,270 40,605 20,915 7,255 114,045 132,325
27,505 36,040 33,200 3,445 100,190 115,020
32,460 32,908 13,245 2,550 81,163 90,104
23,515 31,700 21,595 3,900 80,710 93,514
26,100 33,831 14,220 3,910 78,061 95,782
19,625 22,345 10,875 2,550 55,395 62,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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