AoeStats
← SeRpenZos

Hill Fort

506879582Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 57m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1611
+10
🇮🇩 Koreans · Indonesia
1519
+13
🇮🇩 Franks · Indonesia
1515
+13
🇮🇩 Mapuche · Indonesia
1512
+13
🇮🇹 Gurjaras · Italy
1519
-15
🇫🇷 Huns · France
1460
-12
🇦🇺 Teutons · Australia
1426
-11
🇪🇸 Bohemians · Spain
1415
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,178 9:12 20:58 40:46 ⚔ Scout Rush
45 2,562 10:22 14:32 39:36 ⛏ Fast Castle
43 2,463 10:36 15:06 34:39 ⛏ Fast Castle
42 2,430 7:34 16:02 27:47 ⛏ Fast Castle
39 2,218 10:02 14:44 38:28 ⛏ Fast Castle
26 1,490 9:53 23:48 36:31 ⛏ Fish Boom FC
25 1,437 12:46 16:42 33:58 ⛏ Fast Castle
20 1,134 9:27 15:37 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,290 51,040 17,160 3,160 109,650 118,954
38,155 31,665 23,830 3,045 96,695 102,272
17,150 30,275 16,955 5,800 70,180 75,777
22,070 28,395 9,080 7,540 67,085 72,601
24,065 22,785 14,900 2,150 63,900 73,509
31,370 12,005 13,360 3,510 60,245 65,232
19,250 26,234 11,335 2,675 59,494 63,028
21,025 14,369 9,420 2,800 47,614 61,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.