AoeStats
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Black Forest

510748288Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 50m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saracens · Vietnam
720
+21
🇻🇳 Teutons · Vietnam
688
+22
🇻🇳 Franks · Vietnam
607
+25
🇪🇸 Celts · Spain
857
-24
🇫🇮 Persians · Finland
848
-23
🇹🇷 Japanese · Türkiye
768
-21
Player eAPM Actions Feudal Castle Imperial Opening
44 2,230 12:07 24:50 37:21
34 1,701 11:17 16:18 32:54 ⛏ FC into Fish Boom
33 1,664 12:28 21:52 34:54 ⛏ Fast Castle
16 785 14:35 24:34 36:50 ⛏ Fish Boom FC
14 714 15:12 28:00 39:46 ⚔ Archers into Fish Boom into Skirms
11 540 13:50 17:36 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,035 13,788 13,685 2,900 66,408 69,233
16,945 18,980 10,085 2,565 48,575 64,722
24,430 10,029 10,775 3,000 48,234 56,919
16,725 11,949 7,535 2,150 38,359 40,594
13,705 7,133 8,035 2,965 31,838 44,905
9,890 12,245 3,460 1,370 26,965 27,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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