AoeStats
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Arena

509419148Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 32m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
988
+13
🇺🇸 Goths · United States
956
+14
🇷🇺 Turks · Russia
936
+15
🇺🇸 Turks · United States
964
-17
🇨🇳 Bengalis · China
920
-14
🇫🇮 Khmer · Finland
848
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,123 10:32 22:44 31:46 ⚔ Archer Rush
23 724 10:59 16:26 — ⛏ Fast Castle
22 701 13:17 — — ⚔ Skirms into Archers
20 631 11:02 16:56 27:14 ⛏ Fast Castle
18 579 12:04 16:50 — ⚔ FC into Scouts
17 529 12:28 17:22 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,040 6,765 3,670 850 22,325 24,213
10,975 6,390 1,400 2,250 21,015 22,359
8,685 6,535 3,245 175 18,640 22,315
7,935 6,145 970 1,200 16,250 17,462
6,825 5,070 2,925 185 15,005 16,775
3,300 2,420 445 0 6,165 5,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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