AoeStats
← jucca187

Nomad

507771561Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 60m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
865
+15
🇩🇪 Dravidians · Germany
840
+16
🇫🇮 Britons · Finland
877
-17
🇺🇦 Slavs · Ukraine
815
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,494 17:04 23:21 43:58 ⛏ Fish Boom into Fire Galleys FC
20 1,187 18:38 25:51 38:32 ⛏ Fish Boom FC
14 818 14:19 23:07 32:47 ⛏ Fish Boom FC
12 742 14:02 19:37 44:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,070 29,572 16,250 3,750 78,642 83,912
24,180 20,670 16,340 3,690 64,880 75,041
22,915 20,730 15,045 4,730 63,420 69,688
11,380 16,920 11,560 2,050 41,910 45,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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