AoeStats
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Arena

505921934Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 45m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
898
+15
🇬🇧 Bohemians · United Kingdom
898
+15
🇫🇮 Britons · Finland
893
-15
🇫🇮 Malians · Finland
870
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,409 11:42 21:54 39:34 ⚔ Scout Rush
23 1,067 11:42 24:54 40:41
18 841 11:49 16:35 34:55 ⛏ Fast Castle
10 469 10:47 15:53 36:15 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,195 13,885 14,460 1,795 57,335 61,325
12,755 15,425 8,540 2,900 39,620 50,278
13,570 10,995 7,120 2,050 33,735 36,975
15,505 8,475 5,780 1,565 31,325 34,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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